Interactive 3D Model

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About Me

Technical Artist & Rigging Specialist

I help bring characters to life through robust and flexible rigging systems. With a background in art, I bridge the gap between creative teams and technical requirements. Based in the Netherlands, I focus on creating intuitive controls for animators while ensuring optimal performance in game engines.

Contact

Interested in working together?

Currently available for freelance projects and full-time opportunities. Whether you need a custom rig or a pipeline tool, feel free to reach out.