Portfolio

Technical artist with a high focus in Rigging along with coding knowledge in C# and Python

Featured Work

About Me

Profile

Technical Artist & Rigging Specialist

I am a hybrid 3D Technical Artist and QA Analyst specializing in character rigging, organic skin deformation, and pipeline automation. Combining an eye for anatomy with a knack for code, I build expressive, optimized, and game-ready assets. I am highly adaptable—recently mastering C# in two weeks to deploy automated testing frameworks.

Contact

Interested in working together?

Currently available for freelance projects and full-time opportunities. Whether you need a custom rig or a pipeline tool, feel free to reach out.