About Me

Technical Artist & Rigging Specialist
I am a hybrid 3D Technical Artist and QA Analyst specializing in character rigging, organic skin deformation, and pipeline automation. Combining an eye for anatomy with a knack for code, I build expressive, optimized, and game-ready assets. I am highly adaptable—recently mastering C# in two weeks to deploy automated testing frameworks.
Skills
Maya, Blender, Unity, Unreal, Clip Studio Paint, C#